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NBA 2K MOBILE

Monetization Manager | Cat Daddy Games 2020 - 2025

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PRICING AND ECONOMY

My primary duty at Cat Daddy was to manage the in-game economy which focused on a single currency - Coins. Users collected coins through regular play and could buy them in large bundles in the store. Most offers were priced in terms of coins, while others were priced as real-world in-App Purchases (IAPs). 

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FREE VS SPEND BALANCE

Being a Free-to-Play (F2P) product, while still needing to make revenue is a difficult balancing act. Thanks to the high quality of our basketball sim engine, we were able to create a core loop that was extremely compelling for all users.

The game's balance assumes a F2P User can complete ever challenge and get every reward for free. Spenders can either just earn the same rewards faster, or in a higher quality or quantity.

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DAILY ROTATING CONTENT

Every day, there was something special going on in the game. It could be something small like a new Team Pack is on sale. Other times it would be a an entire new mode or feature!

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Big or small, all of this Live content needed to be scheduled and coordinated on a day-by-day basis. Additionally, we needed these calendars to look back on when reviewing historical data.

©2025 by Greg Armstrong - Game Designer. Proudly created with Wix.com

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