Masters of the Universe: Until Next Time
Lead Designer | Amber Studios 2025 - 2026

ENDLESS RUNNER IN ETERNIA
In partnership with Mattel to celebrate the release of the 2026 film, take control of Skeletor in an infinite runner from the team that made Temple Run.
It ws my responsibility to balance the reward rate that the player gains coins and items based on how far they'd run. I then used metrics to opimize the expirence so the player wouldn't get too many rewards too quickly, but also wouldn't get bored either.

ECONOMY AND REWARDS BACK-END
Every month, a new character was added along with dozens of more items to collect. I was the owner of the backend configuraiton system, driven by Satori, to configure the rewards and challenges for each month's content.
This was also scheduled to have specific rewards, offers, and messages pop open for users on specific dates.

EVENT PLANNING AND REWARDS
Each new character came with their own associated event, which would change up the runner in different ways. It was my role to balance the difficulty of these events, along with the rewards they were distributing. Each event also had an energy system that I balanced to give plenty of playtime for free, while also encouraging deeper monetization.